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Showing posts with label gardner multiple intelligences. Show all posts
Showing posts with label gardner multiple intelligences. Show all posts

Thursday, November 18, 2010

Quantum Learning


Quantum Learning (QL)
Quantum Learning is actually an herb or assembly of various theories or views of cognitive psychology and neurology programming / neurolinguistik a much earlier already exists. In addition, coupled with personal views and empirical findings obtained DePorter when developing the initial construct quantum learning. It is recognized solely by DePorter. In the Quantum Learning (1999:16), he stated as follows. Quantum Learning combines sugestologi, pemercepartan learning techniques, and NLP with theories, beliefs, and methods of our own. Including the key concepts of various theories and other learning strategies, such as:

• The theory of right brain / left
• triune brain theory (3 in 1)
• Options modalities (visual, auditory, and kinesthetic)
• The theory of multiple intelligences
• Holistic Education (comprehensive)
• Learning from experience
• Learn the symbols
• Simulation / game

Carroll’s Minimalist Theory

A) Description
The Minimalist theory of J.M. Carroll focuses on the instructional design of training materials for computer users and has been "extensively applied to the design of computer documentation" (e.g., Nowaczyk & James, 1993, van der Meij, & Carroll, 1995, as cited in Kearsley 1994d). It is based upon studies of people learning a wide range of computer applications including word processors and databases.
As Kearsley (1994d) explains, this theory suggests that:
  1. All learning activities should be meaningful and self-contained.
  2. Activities should exploit the learner's prior experience and knowledge.
  3. Learners should be given realistic projects as quickly as possible.
  4. Instruction should permit self-directed reasoning and improvising.
  5. Training materials and activities should provide for error recognition and use errors as learning opportunities.
  6. There should be a close linkage between training and the actual system because "new users are always learning computer methods in the context of specific preexisting goals and expectations" (Carroll 1990, as cited in Kearsley 1994d).