The Minimalist theory of J.M. Carroll focuses on the instructional design of training materials for computer users and has been "extensively applied to the design of computer documentation" (e.g., Nowaczyk & James, 1993, van der Meij, & Carroll, 1995, as cited in Kearsley 1994d). It is based upon studies of people learning a wide range of computer applications including word processors and databases.
As Kearsley (1994d) explains, this theory suggests that:
- All learning activities should be      meaningful and self-contained. 
 - Activities should exploit the      learner's prior experience and knowledge. 
 - Learners should be given      realistic projects as quickly as possible. 
 - Instruction should permit      self-directed reasoning and improvising. 
 - Training materials and activities      should provide for error recognition and use errors as learning      opportunities. 
 - There should be a close linkage      between training and the actual system because "new users are always      learning computer methods in the context of specific preexisting goals and      expectations" (Carroll 1990, as cited in Kearsley 1994d). 
 
B) Practical Application
In applying Carroll’s Minimalist theory, Kearsley (1994d) recommends the following:
- Allow learners to start      immediately on meaningful tasks. 
 - Minimize the amount of      reading and other passive forms of training by allowing users to fill in      the gaps themselves 
 - Include error recognition and      recovery activities in the instruction 
 - Make all learning activities      self-contained and independent of sequence. 
 
The following is an example of a guided exploration approach to learning how to use a word processor (Carroll 1990, chapter 5, as cited in Kearsley 1994d).
Applying the principles of Carroll's Minimalist theory, a 94-page training manual is replaced by 25 cards. Each card is self contained and includes a meaningful task and error recognition information. The cards do not provide complete step-by-step specifications but only key ideas or hints about what to do. Kearsley reports that "in an experiment that compared the use of the cards versus the manual, users learned the task in about half the time with the cards."
EXAMPLE 2
The following example illustrates the redesign of a Web page using Carroll’s Minimalist theory and other related web design strategies:
- Problem: Below is a screen      shot of The WINDeX Search Engine located at http://windex.daci.net. This site      allows software developers to submit shareware and freeware to be stored      in their database. This page however has four serious design flaws: (a) the banners      occupy too much valuable space at the top of the screen; (b) "The      Windex Index" image banner runs a lake ripple Java applet      which is highly distracting; (c)      the lake ripple Java applet significantly increases the time it      takes to download the page; (d)      the white text on a blue background is difficult to read, especially      considering that the site uses four colors for text: red, blue, white and      black. 
 
·         Solution: (a) Carroll advises that learners should be allowed to start right away on meaningful tasks. Jones and Farquhar (1997) advise that in web-design, important information should be kept on the top of the page. Considering this advice, to improve this web page, the banners should be designed to occupy less space and the user input forms should be moved up higher so users don't have to scroll as much. (b) (c) (d) Carroll advises that web-design should minimize the extent to which instructional materials obstruct learning. Gillani & Relan (1997) advise that frames should be kept simple and be consistent in design of text, graphics and sound to limit cognitive overload. Similarly, Guay (1995, as cited in Fahy 1999) advises that Web pages should reduce clutter and download in 30 seconds or less with a 14.4 modem. Considering this advice, to improve the design of this web page, the Java applet should be removed as it greatly increases the time to download the entire page without adding to its usability. Furthermore, the ripple effect distracts from the content of the site and is just plain "annoying." Content that is not essential, such as the "redesign notice" should also be removed or shrunk in size. Furthermore, the range of text colors should be reduced and a more suitable background chosen to improve readability.
- Keep important      information at the top of the page. When learners come to a page,      they immediately scan for interesting and important information. Good      web-design demands that you give your learners the information they want      right away and in a hurry. Large graphics at the top of a page may be      aesthetically pleasing, but take up too much of the immediate viewable      space to be considered instructionally useful (Jones and Farquhar 1997). 
 - Keep      frames simple and be consistent in design of text, graphics and sound to      limit cognitive overload. Guay advises that      "cognitive bandwidth should be minimized to ensure users easily and      accurately grasp the message" (as cited in Fahy 1999, 191). He also      recommends that graphics and other enhancements should "never obscure      the central message of the page" (p. 191). Jones and Farquhar (1997)      advise that background to a display should not compete with or obscure the      text. Simiarly Gillani & Relan 1997, 236 maintain that      "simplicity and consistency eliminates cognitive overload."      Thus, multimedia components should be used "to reinforce rather than      distract from learning." 
 - Keep pages short so learners      don’t have to scroll. Research on the Web suggests that "users do      not like to scroll" (Nielsen 1996, as cited in Jones & Farquhar 1997,      243). Guay (1995, as cited in Fahy 1999, 191) agrees with this and advises      that "each page should fit on the screen without scrolling."      West (1998, as cited in Fahy 1999, 192) similarly advises that "the      requirement for the user to scroll down in Web-based documents should be      kept to a minimum, as many users will not scroll more than 3 times before      abandoning a site." West also estimates that readers give only      between 7 and 15 seconds to assess the probable usefulness of a site      before leaving it. It should be noted that "the problem with making      pages short is that people may choose to print out certain pieces of      information, or download the entire contents of a group of pages. This      [problem can be solved] by combining all of the pages into a single document      that is labeled as such" (Jones and Farquar, 1997, 243). A print      button can be provided so that users can eaisly print longer material for      off-screen reading. 
 - Keep pages uncluttered      by extracting unnecessary elements. Broadbents’ theory of single-channel      processing states that "humans are capable of processing information      through only one channel at a time and that it is not possible to process      two channels simultaneously"(Hsia 1968, as cited in Szabo 1998, 32).      If this were to happen, audio and visual stimuli would arrive at the      central nervous system simultaneously, causing the information to jam, and      lead to poorer retention of material (Broadbent 1958, as cited in Szabo      1998, 32). Guay (1995 as cited in Fahy 1999, 192) recommends that      "each page should be uncluttered, readable, and balanced."
 - Pages should download      in 30 seconds or less with 14.4 modem. Guay advises that "physical      bandwidth should be minimized to ensure acceptable access and response      times" (1995 as cited in Fahy 1999, 191). Special consideration      should be given to logos, banners, .pdf files, audio, and video to make      sure that these files do not slow down the site too much. Guay also      suggests that tagging graphics (in HTML) with vertical and horizontal size      can speed download. Commercial graphics tools such as Adobe ImageReady 2.0      can also reduce graphics size by among other things reducing the color      pallet. 
 - Screen excess information. Good design, as      Carroll recommends, must reduce      excess information and allow learners to fill in the gaps. In support      of this, Dede (1996, 13) maintains that the curriculum is      "overcrowded with low-level information" and as a result, "teachers      [must] frantically race through required material, helping students      memorize factual data to be regurgitated on mandated, standardized      tests." Dede also advises that "the core skill for today’s      workplace is not foraging for date, but filtering a plethora of incoming      information." He adds that as we increasingly are required to dive      into a sea of information we must master the ability to immerse ourselves      in data "to harvest patterns of knowledge just as fish extract oxygen      from water via their gills" (p. 6).
 - Structure materials as topical      modules.      This "simplifies selective reuse of course materials" (Butler      1997, 422).
 - Strive for quality not quantity. Rockley (1997, as      cited in Fahy 1999, 196-197) gives the following advice for the planning      and management of Web-based resources: 
 
- Design small. Make what you have      effective, then add to it. Don’t attempt to do everything at once. 
 - Keep effects simple. Assure effects ADD to      the message/content. 
 - Map out the whole site. Both for development      and maintenance. 
 - Plan for growth. Anticipate and direct      it. 
 - Get feedback from users. And pay attention to      it. 
 - Test any outside links regularly. Don’t’ link to sites      which do not appear to be will maintained or stable. 
 - Give only one person edit      privileges.      Only one person should have site maintenance responsibilities. 
 

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